Designing Metal Resource Heaps for Efficient iOS Game Memory

Designing Metal Resource Heaps for Efficient iOS Game Memory

Modern iOS games can move a surprising amount of data through the GPU. Render targets, shadow maps, post-processing textures, geometry buffers, and temporary compute resources may appear and disappear every frame. Without a clear allocation strategy, that activity can create unnecessary memory pressure. Designing Metal Resource Heaps gives developers more direct control by letting multiple … Read more

GPU and Memory Capability Tiers for Better Android Game Design

GPU and Memory Capability Tiers for Better Android Game Design

Android game development comes with one unavoidable challenge: hardware diversity. The same game may run on a budget phone with limited RAM, a mid-range device with a capable GPU, and a flagship that can push far more pixels and effects. Designing around GPU and Memory Capability Tiers gives teams a practical way to handle those … Read more